Chris Williams, 34, tilts a delicately etched wooden cube from side to side. His body shifts as it sends out electronic tones. It’s poplar. It’s organic. It’s electronic. It’s… a game.
The box, dubbed Coral, is Williams’ first foray into audio memory entertainment for the visually impaired. With wires and electronics hidden in a laser-engraved, wooden enclosure, the toy produces tonal sequences its players identify and match by rotating in four directions, similar to the children’s game Simon. Players can also use the custom carvings as tactile cues, he said.